That’s how the Voodoo Art Manual can help, providing you with clear do’s and don’ts when it comes to game art so that you don’t have to spend too much time on this. With hyper-casual games, you don’t want to spend too much time on this as speed is a key element of success when taking a game from prototype to launch. From the short clip, the gameplay is super clear, and we can already relate to the satisfying feeling of vertical stacking.Īnother thing to consider when looking at game clarity is the effort/impact ratio. Similarly, the feeling provided by the game, whether satisfying or frustrating, is clear in just a few seconds. From just a few seconds, the ad-viewer can project themselves into the game, picking up on the core elements: the character, the obstacles, the objective, and so on. If we look at this clip from Cube Surfer, thanks to well-balanced contrasts and clear, well-shown action, this visual ticks all the right boxes. The first CPI video from the hit game Cube Surfer by Atinon. It’s important to remember what matters the most when creating a hyper-casual game: the core gameplay, and how much newness you bring to the market when prototyping your game. Without prior knowledge and experience in game art, this can be difficult to execute, which is why the Game Art Manual was created to help you. The gameplay really needs to be crystal clear to the ad-viewer in just a few seconds, but to do this, your game art needs to be effective. If your core gameplay is engaging, this will naturally translate to the first raw footage that you use to advertise the game. What matters the most when creating a hyper-casual game is the core gameplay, and how much newness you bring to the market when prototyping your game. Let’s start with why exactly game art is so important. Whether you’re an experienced game artist or a developer with no prior experience in the field, it provides valuable tips and tricks to help you bring out the potential of your hyper-casual prototypes. Antony Oms and Florian Laizet, Game Artists from our in-house Game Ops department, featured in our weekly live stream to introduce the manual. Today, we’re going to share with you a few of their personal top tips from their experience in the industry. The Voodoo Art Manual was created to maximize your chances of success in the prototyping phase. How gaming studios use DataSuite to find hit games
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